There's a lot of excitement in the river: the fishermen and the fish are racing! Roll the die and move either the fish of the corresponding color or the boat with the fishermen forward one square. If the fish reach the sea, they are saved! But be careful not to get caught by the fishermen. At the end of the game, if more fish are saved than caught, the fish team wins. Sometimes a crucial choice has to be made!
AGES: 3+
Circle Of Knowledge Toys and Books